The "Blades of Victory" deck puts you in command of a righteous army of Soldiers, Knights, and Angels. You need to attack early and often, so start the game with aggressive creatures like Elite Vanguard and White Knight.
The "Breath of Fire" deck is all about dealing damage. Direct-damage spells like Lightning Bolt, Chandra's Outrage, Lava Axe, and Fireball form the backbone of your deck.
With the "Power of Prophecy" deck, you'll correctly predict your opponent's downfall! Your flying creatures give you superiority in the air; they're your best route to victory.
The "Reign of Vampirism" deck unleashes the night's fiercest undead predators on your opponents. The key card in your deck is Captivating Vampire, which lets you gain control of your opponent's creature if you have five Vampires to tap.
The "Stampede of Beasts" deck uses fearsome creatures to trample the opposition. Start the game off with Llanowar Elves and Sylvan Ranger.
Some decks like to inflict pain. Other decks love to inflict pain. The "Blood and Fire" deck easily falls into the second category. Once you start dealing damage to your opponent, the frenzy begins!
If you believe that bigger is better, the "Entangling Webs" deck is right up your alley! Loaded with giant predators and crafty spiders, this deck is perfect for an all-out rumble in the jungle.
The ultimate goal of the "Grab for Power" deck is to have three specific artifacts—Crown of Empires, Scepter of Empires, and Throne of Empires—on the battlefield at the same time. If you've got all three, each one powers up, delivering not just a good effect (as it does normally), but an absurdly brutal effect. Your triumph won't be far behind.
Attack early, attack often! That's the motto of the "Mystical Might" deck, which seeks to overwhelm your opponents with elusive—and illusory—creatures before they can mount a defense.
The nice thing about being a powerful Planeswalker is that you don't have to play by the rules. For example, you have the ability to custom-build your ideal creature, and that's exactly what the "Sacred Assault" deck lets you do!
Led by Talrand, Sky Summoner, the "Depths of Power" deck specializes in casting instants and sorceries. If you've got Talrand on the battlefield, then any time you cast an instant or sorcery spell, Talrand creates a flying Drake token creature for you.
Goblins have a simple philosophy: Why bother trying to outthink the opposition when you can just set them on fire instead? If this sounds good to you, join Krenko, Mob Boss with the "Mob Rule" deck.