Odric, Master Tactician believes that you can find strength in your friends . . . particularly if your friends are a highly trained military fighting force! The aggressive "Path to Victory" deck swarms your opponent with a never-ending supply of reinforcements.
The "Sole Domination" deck focuses on creatures with the exalted ability. If you attack with exactly one creature, each of your creatures with exalted boosts that creature by giving it +1/+1 for the turn—and you'll still have the other creatures back on defense!
If you play by instinct, combining natural skill with unrelenting ferocity, you're sure to enjoy the "Wild Rush" deck led by Yeva, Nature's Herald. Yeva turns every green creature in your hand—including herself—into an opportunity for an ambush.
Goblins have a simple philosophy: Why bother trying to outthink the opposition when you can just set them on fire instead? If this sounds good to you, join Krenko, Mob Boss with the "Mob Rule" deck.
The "Blades of Victory" deck puts you in command of a righteous army of Soldiers, Knights, and Angels. You need to attack early and often, so start the game with aggressive creatures like Elite Vanguard and White Knight.
The "Stampede of Beasts" deck uses fearsome creatures to trample the opposition. Start the game off with Llanowar Elves and Sylvan Ranger.
The "Breath of Fire" deck is all about dealing damage. Direct-damage spells like Lightning Bolt, Chandra's Outrage, Lava Axe, and Fireball form the backbone of your deck.
The "Reign of Vampirism" deck unleashes the night's fiercest undead predators on your opponents. The key card in your deck is Captivating Vampire, which lets you gain control of your opponent's creature if you have five Vampires to tap.
If you believe that bigger is better, the "Entangling Webs" deck is right up your alley! Loaded with giant predators and crafty spiders, this deck is perfect for an all-out rumble in the jungle.
Attack early, attack often! That's the motto of the "Mystical Might" deck, which seeks to overwhelm your opponents with elusive—and illusory—creatures before they can mount a defense.
The ultimate goal of the "Grab for Power" deck is to have three specific artifacts—Crown of Empires, Scepter of Empires, and Throne of Empires—on the battlefield at the same time. If you've got all three, each one powers up, delivering not just a good effect (as it does normally), but an absurdly brutal effect. Your triumph won't be far behind.
The nice thing about being a powerful Planeswalker is that you don't have to play by the rules. For example, you have the ability to custom-build your ideal creature, and that's exactly what the "Sacred Assault" deck lets you do!